If the character faces right and holds a watering can in their right hand, the watering can will have to switch hands when the character is flipped to face left. The character is also flipped for left- or right-facing animations. There are three animation sets for the character: Right (or “side”), up, and down. With Happy Harvest’s cartoon style, you can achieve nice visuals by limiting the directions to four. ![]() In a top-down game, characters need to be drawn and animated from different perspectives. ![]() In addition to 2D lighting, other techniques used to create the skeletal animated character in Happy Harvest include rigging the character’s face to create different expressions, sprite libraries for character variations, and Sprite Swap for switching between sprites attached to the same bone during the animation process.
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